relativistic observer

Mark Zimmer: Creativity + Technology = Future
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Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts
Monday, February 20, 2012

Annealing

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This post talks about annealing. As I use the word, it is a process that uses iterations of a softening step and a hardening step iterativel...

Magnitude Patterns

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Magnitude patterns arise from Fourier transforms . Bob Lansdon and Tom Hedges showed me magnitude patterns back at Calma in 1978. Tom h...
1 comment:
Friday, February 17, 2012

Texture, Part 6

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I have written of using Fourier transforms to process textures . Filtering is always more flexible in the frequency domain. Now I will give ...
Saturday, February 11, 2012

Texture, Part 5

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I have often wanted to create cross-hatching using the computer, since it is a favorite drawing technique. In the previous two parts of the ...
1 comment:
Thursday, February 9, 2012

Texture, Part 4

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There are still numerous ways to make textures that have yet to be discussed. One of these, annealing, is particularly visually appealing in...
9 comments:
Sunday, February 5, 2012

Texture, Part 2

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The Texture application was a secret application I created at Fractal Design for creating paper textures and for testing out new technologi...
8 comments:
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Original author of Painter. Relativistic observer.
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