Showing posts with label invention. Show all posts
Showing posts with label invention. Show all posts

Sunday, November 25, 2012

The Nail That Sticks Out


There is a rule in conformist societies (and companies) that implicitly limits their evolution: the nail that sticks out gets hammered down. This rule almost single-handedly leads to stagnation.

Why Hammer It Down?

When a civilization is structured, the nature of specialization helps to build an intricate machine of the society, where individuals must do their specific part to keep society going.

And when various winnowing forces such as feudal warfare, disease, or sequestering on an island keep a society's population constant, or force it to grapple with a shrinking base, the structure of society must be tested and tempered. The machine that society has become must operate in lockstep to survive. The pressure on an individual to carry on his parents' trade and role models becomes very strong indeed. An individual with new thoughts, swerving from traditional roles and creating disruption, cannot be tolerated. And such rules are born.

Culture thus evolves to accommodate and sustain this pressure on the individual.

However, this doesn't happen quite as easily when a civilization's population is sufficiently large during its structure-formation stages. When services can be performed by a small fraction of the population base, there is actually pressure to move away or to do something different. Progress is rewarded, not squelched.

For the same reasons, competition also leads to progress.

On an island there is practically nowhere to go, since the barrier to moving away is essentially life in exile. But consider for a minute the case study of San Francisco, where the population has held nearly constant since the 1950s. There it is possible to move away but sweeping changes are still difficult to accomplish. Yet culture continues to evolve. Mass transit was developed. Even urban renovation continues.

Cultural forces can also promote or prevent stagnation. San Francisco's culture has changed over the last few decades significantly, and this has prevented stagnation. Pockets of culture remain and provide alternatives to what could have been a regimented, conformist society. Particularly after the 1906 earthquake and two world wars acted as winnowing forces.

Culture and Its Influence

Culture can also be a force that leads to societal stagnation because culture provides us with laws, through morality, and peer pressure, and thus imposes its will on individual behavior. When culture is too regimented and strict, this can lead to suppression of new ideas. In the middle ages, Copernicus' views of a solar-centric astronomical neighborhood were suppressed in favor of an established view. Even Galileo, whose views were provable in ten minutes with common everyday objects, had his views suppressed.

Culture can come from religion, this is true. But it can also be influenced by war and other external forces. After a war, for instance, a local culture's survival can be threatened and so the pressure of sticking around to keep the culture alive can become paramount.

The conformist society also promotes a rigid class structure with despotic rulers. The fear of being hammered down is constantly reinforced by this.

Copying

So, what does a structured, conformist society do when it is presented with external forces that threaten to overcome it?

It evolves.

But it does so by examining the advantages of its external threat and duplicating them. In this process the society applies its machine-like efficiency to survival. The society is already efficiently shaped for the purpose of retooling and adapting. Feudal warfare and the constant advances of weapon-making have shaped the society to this task.

What a society must never do is to kill off its talent, and thus its greatest advantage. It is this capability that keeps it alive during times of adversity. It is the talent that keeps a society mobile and adaptable.

Disruption Then

But there are inherent adversarial forces that even the talented cannot surmount: disruptive forces.

Technology can provide disruption like no other force.

I have talked about disruptive technology before and its effects on brick-and-mortar, the dissemination of information, the replacement of old gadgets by new ones (cameras, televisions, games, and music media).

I have also talked about the disruption of fossil fuels and their eventual replacement by battery energy storage.

Disruption Now

Right now there is a disruption in mobile technologies that is challenging the old guard of desktop systems. This is a serious problem for the old guard. Either they must embrace the change or they must use disinformation to fight it. And the second option only really postpones their inevitable death. Adapt or die. Never was this more at issue than at Microsoft.

Their core talents were in the desktop Wintel paradigm, which is quickly fading. Megalithic applications like Office and Word are quickly being replaced by the lighter mobile applications, which can be sold over the air. The advantages of an adaptable, mobile enterprise are obvious.

Now Microsoft is being criticized for implementing two different interfaces in Windows 8, provoking some usability researchers to declare that users should just wait for Windows 9.

As for the advantages of the mobile enterprise, consider for a moment the Apple store and the Microsoft store.

Here's a YouTube video contrasting the traffic of the two stores on Black Friday, the massive shopping day after the American holiday, Thanksgiving.

Microsoft copied the spartan wood tables and lighter ambience of the Apple store, yet their inability to embrace mobile point-of-sale systems seems to be costing them.

At Apple stores, the salespeople help you one-on-one, and use an iPhone with an integrated credit-card reader to complete your transaction. You even sign for the credit card transaction on the iPhone. The first time I visited an Apple store, I got the sense that it was the future of the in-store buying experience.

Let's contrast that with the Microsoft store experience. A friend of mine went to a Microsoft store to buy a Surface tablet. He was directed to a single place where the sales took place (sounds a bit like a cash register doesn't it?). The point-of-sale system crashed, complicating the transaction significantly.

While Microsoft stores might start using iPhones with integrated credit card readers, it seems improbable that a Microsoft employee would actually suggest that. Perhaps there is a Windows 8 Phone alternative? Well, if so, why aren't they using it?

My point is this: Microsoft has almost 100,000 employees. They should have some fraction of those employees building apps for their Windows 8 Phone ecosystem. They can't afford to catch up by attracting developers at this point! That would take precious time. They should already have such a point-of-sale system in their bag of tricks. Don't these guys think ahead?

My suspicion is that somebody probably wanted to do just that, but he got hammered down.

New ideas and new concepts replace old ones. Many of the trends that shaped the progress on the desktop simply do not work in the mobile computing space. Even Moore's law seems outdated, as I mention in one of my more recent posts Keep Adding Cores? It's clear that computers are simply built differently as a result of this disruption. When you consider that batteries are the power source, then power management becomes central. Efficient and targeted computation becomes highly desirable, rather than general processor computing.


What Disruption Comes From

Disruption comes from people.

People with new ideas.

New ideas whose value can easily be demonstrated to a large number of people.

If everybody sees the value then they want it.

When everybody gets it, this results in significant change.

Change in how people spend their time. Change in what people buy. Change in how people think.

So disruption comes from that nail that didn't get hammered down: an individual with radical new ideas and a conviction that his or her ideas can succeed like nothing else.


Monday, October 22, 2012

Creativity and Invention

Invention is the act of making something entirely new or of discovering an entirely new way of accomplishing something, and so often this is a result of trying many different approaches. For me, when one method doesn't work or achieve the results I need, I just try something else. Yet what will make an approach different from someone else's approach is the spark of creativity. To solve the problem, try applying a technique or a principle that, at first glance, doesn't seem to apply.

When I invent things, I know I'm trying to solve a problem. I'm exhausting all of the possible ways to solve it. I'm looking for an efficient way to make use of the information or progress that has been made so far. I'm finding a better way to do it. Or a way to do it at all.

Try Something Unlikely

In ancient Egypt, blacksmiths were good at forming swords other rudimentary tools by holding a piece of iron into a fire to make it malleable and beating it with a hammer. The hammer and anvil had been used for many years, having been invented in the iron age. But sometime around 1450 BCE in ancient Egypt during the reign of Twthomosis III somebody decided that a leather bag could serve as a bellows, and that the increase of forced air would make the fire hotter. Because of this, metal became more malleable, and could even be melted.

This is a clear example of using an unlikely object in common use for something else entirely. A leather bag, used for carrying things, becomes a bellows for metallurgy. Many inventions, in fact, require this kind of discovery.

To make these kinds of discoveries, we must learn about as many things as possible, but perhaps not in depth. Absorbing a little about plenty of subjects is food for invention. It helps you make connections between things that are, for all intents and purposes, not connected in the first place.

For instance: knowing about Voronoi diagrams helped me figure out how best to render fascinating patterns like those produced by raindrops on a windshield. My blog post on where ideas come from is helpful in understanding how to exercise your brain to make such connections.

Try Try Again

But even more discoveries happen a small bit at a time. And the light bulb is the perfect example. Most people associate Thomas Edison with the discovery of the light bulb. But really, he only participated in part of the invention: the part that made it practical.

In 1800, Humphry Davy, in Britain, discovered that applying electricity to a carbon filament could make it glow, demonstrating the electric arc. Some 77 years later, American Charles Francis Bush manufactured carbon arc lamps to illuminate Cleveland, keeping the filament in a glass bottle. Two years later, Thomas Alva Edison discovered that filaments in an oxygen-free bulb would still glow. Then he tried literally thousands of materials before settling upon carbonized bamboo for the filament. The new bulb could last 1200 hours. And it had a screw-in base! But it wasn't until 1911 when modern sintered ductile tungsten filaments were invented at General Electric, that their useful lifetime was increased substantially. Then, in 1913, Irving Langmuir started using inert (electrically nonconductive) gases like argon (instead of a vacuum) inside the bulb, which increased luminosity by a factor of two and also reduced bulb blackening. Nitrogen, xenon, argon, neon, and krypton are routinely used inside bulbs today. However, when mercury vapor is used, the gas itself is the conductor, producing blue-green electric arc.

Of course, light bulbs are being reinvented every few years now. Fluorescent bulbs are used in businesses largely because they are four to six times the efficiency of incandescent bulbs. Then there were compact fluorescent light (CFL) bulbs, sharing the same efficiency advantage, but in a compact light bulb form factor. And now light-emitting diode (LED) lighting. These new bulbs save about 80-90% of the energy (over incandescent bulbs) required to illuminate us. And they last about 25 times longer than CFL bulbs.

The future is going to be just as much about conserving energy as it is about producing it.

Try Harder

The main use for creativity in invention is simply so you can solve the hardest problems of all. These are the problems that don't have an apparent solution.

Two supreme examples of this kind of problem are computer vision and computer cognition. Teaching a computer to understand everyday objects like faces, kinds of clothing, the make and model of a car, and even something as simple as a tree is incredibly difficult. Humans do this very well, of course, and this belies its complexity. Teaching a computer to read and understand a book is also hard beyond comprehension. Small parts of this, like optical character recognition and a small amount of natural language processing have been accomplished. But for the computer to actually understand the subject matter and discuss it, or even better to learn from it, is practically impossible. People dedicate their lives to solving this problem.

A small example of the problem of computer cognition is what I once dreamt about: subject space. I envisioned a space where all concepts are related in different ways. Each concept is a node in the graph of subject space and arcs between the nodes relate them.

Here I show is-a relations as a green arrow between two objects. So the green arrow between FLEA and BUG represents the information that a flea is a kind of bug. Similarly meat, rice, and carrot are a kind of food. This is a subset relationship. Another kind of relationship has to do with ownership or possession. A cyan arrow from one object to another means that the source object can possess the destination. A dog has legs, and so does a bug. A has relation can have other information associated with it. For instance, a dog has 4 legs and a bug has 6 or 8 legs. Any relation, which generally is where the verbs live in this space, can have additional information associated with it, in the form of an adverb. For instance the eats relation can have quickly associated with it.

Action relations concern a direct or indirect object. These are shown in indigo. Legs walk on the floor. A human buys food, and a dog eats the food. A flea lives on the dog. In this way buys, walk-on, lives-on, and eats are relations. And by definition, those relations can have a timestamp associated with them. The sequence in which actions occur affect the semantics. Sometimes in a causal way.

Very complicated relations are two way arcs, like the dog-master relationship. There are other obvious relationships, like is-an-attribute-of, where appropriate adjectives may be associated with subjects. Even idiomatic expressions get their representations here. For instance hair of the dog is slang for an alcoholic drink.

Note that a human has legs but I didn't include an arc for that relationship. This shows that subject space is not planar. In fact, it is n-dimensional.

Such a graph is useful in understanding and parsing the grammar of text or spoken language. A sentence can then be encoded into a series of factual semantic concepts. For instance, if you know the man buys food, then you will have to determine what the food consists of. Based on this graph, it could be meat, carrot, or rice, or some combination of them.

Also, the relation eats really means can eat. When parsing text, the fact that a given dog is eating or has eaten food is yet to be discovered. Once discovered, this subject space graph helps the semantic understanding system codify the actions that occur.

Sometimes the solution, however complex, can come to you in a dream. And this shows a creatively-applied technique, graph theory, and how it is applied to a nearly impossible problem, computer understanding.

Trial and Error

It is quite remarkable when a discovery gets made by accident!

Physicist Henri Becquerel was looking for X-rays from naturally-fluorescent materials in 1986. He knew that phosphorus would collect energy by being exposed to sunlight. And he had a naturally-fluorescent material: uranium. But there was one main problem: it was winter and the days were all overcast.

So the put his materials together in a drawer, including a bit of uranium and a photographic plate, and waited for a day when the sun would come out. When that day came, he removed the materials from the drawer and soon found that the photographic plates were affected by the uranium without being first exposed to sunlight.

And radioactivity was discovered.

My point is that sometimes a discovery is the result of unintended consequences. As for me, I have invented a few effects by accidentally creating a bug in a program I wrote. This is part of the pleasure of working in graphics. In fact, the cool visual effect in my Mess and Creativity post was discovered as the result of a bug in a program that computed image directions.

Trials and Tribulations

One problem, the lofting problem, was an elusive problem to me for years. I spent a lot of time constructing better and faster Gaussian Blur algorithms over the years, and even learned of a few new ones from such people as Michael Herf and Ben Weiss. But it wasn't until late 2004 that Kok Chen suggested that I apply constraints to the blur. And an iterative algorithm to solve this problem was born. This is detailed in my Hard Problems post.