An example of a logic- and aesthetics-based pattern is shown at right. These forms of intertwining descend from the runic intertwinings popular in the time of Harald Blåtand (Harold Bluetooth, for whom the Bluetooth NFC standard is named), as seen on the Jelling stone.
Bases and Their Patterns
I also introduced the notion of a random basis set for a pattern. This is a small set of shapes that each live within a square area (the definition area). The interesting thing is setting it up so the patterns meet up. This takes a little thought, but really it is only this: the centers of the four sides of the square all have something connected to it.
I modified my pattern application to allow me to select a set of elements to use as a basis. Last time, I was relying on fixed predetermined sets.
This behavior is, of course, heavily influenced by the basis for the pattern. Elements are chosen at random from the basis set, and placed on a grid so the squares fit together without gaps.
The basis set for this pattern is shown above. Because it only contains branches moving off to the bottom and to the left, this has controlled the branching of the random pattern itself. The addition of a vertical cross-over element adds a little dimensionality to it.
But the branches are not rooted anywhere. That got me thinking. I could change up the basis set to control that.
This means that each tree's complexity is limited to what can be embedded in the plane. Unfortunately, this also meant that a significant number of those trees would be just the root. Here they look like little stand-alone frowns. And when they occur, the texture becomes lighter, less dense.
But this got me thinking again. Would it be possible to create a denser kind of branching that was embedded in the plane without crossovers?
To do that, I would have to give up the root, it appeared. And having fewer elements that had dot-ends on a side would also increase the density.
I realized that I could make the same pattern at any angle, because of the symmetry of the elements themselves.
This is the resulting pattern, and it is kind of like squids and tentacles, or seaweed.
Because of the law of averages (and for the same reason that sometimes you toss a coin and it comes up heads several times in a row) you can see unbroken horizontal runs and also unbroken diagonal tentacles.
Sadly, this also tends to generate stubs that come off the horizontal runs. So often, when you flip a coin, it will come up heads and the very next time it will come up tails.
I figured I was going to need some kind of global strategy to eliminate the influence of random chance, or at least to control it so I could eliminate what I considered to be undesirable random elements.
When I saw this, I immediately wondered how you could get a specific braid pattern, or a generalized braid pattern.
I came to the conclusion that to get that kind of pattern required a higher-level grammar controlling how the elements interconnect.
But I still like the result I got. Like confluence with under- and over-crossings. It is interesting how braid patterns can all be made out of these elements.
Knots and Braids
In fact, here is a pretzel, also known as an overhand knot.
The dots are included as a background, and also because I would have had to add a lot more pattern elements to make them go away. But some knots are actually a bit more aesthetically interesting, especially when they contain some form of symmetry.
Here is another knot, made from a single strand. I see this one every time I look at the keyboard, because a simplified form of the knot is found on my Mac's command key.
It also appears to be used as a symbol to indicate castles and national monuments in various parts of Europe. I have certainly seen it in Denmark, near Kronborg Slot. I think it is called the clover symbol in some places.
I like its symmetry, which strictly speaking is rotational, not reflective, because of the parity of the over-crossings.
In a weaving, this is what happens when you lay out the warp, and then turn the thread at the end and make the same thread also service as the weft.
It sure is easier to do this on the computer than it would be to do this using real threads. Also, notice that there is a checkerboard parity to whether or not I needed to use horizontal-over or a vertical-over element at any particular spot. The computer can certainly enforce that as well.
An actual braid, an intertwining of three strands, is shown to left.
Back to Randomly-Generated Patterns
The end result is a wicker-like pattern that resembles those I have seen as a boy, perhaps on Eichler homes in Silicon valley.
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